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Sensei Starman Plays Fallout: London - Part 25

In which we continue making our way to the waterfront and have our first explosive encounter with a Naval Walker. We also wind up in yet another seemingly unwinnable firefight. Literally, in this case,...

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Sensei Starman Plays Fallout: London - Part 26

In which, having gathered up all the loot we can, we clear out two separate nests of Hooligans while fighting our way to The Ferryman.

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Sensei Starman Plays Fallout: London - Part 27

In which we finally find Archie and The Ferryman again and add pockets to our armor so we can carry more junk.

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Sensei Starman Plays Fallout: London - Part 28

In which we return to the Isle of Dogs and seek out the innuendo-loving Valentina so we can plot a jailbreak.

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Sensei Starman Plays Fallout: London - Part 29

In which the jailbreak concludes and we read the latest of Sabertooth Syd's novellas.

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Sensei Starman Plays Fallout: London - Part 30

In which we continue our rampage of revenge for the Vagabonds and explore the Isle of Dogs, trying to find a way across the canal while killing all that crosses our paths.

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Sensei Starman Plays Fallout: London - Part 31

In which, having accidentally wandered into the Syndicate's HQ, we cut around and take the long way towards our next goal, fighting Mittenlurks and Pig Rats along the way.

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Sensei Starman Plays Fallout: London - Part 32

In which we attack the Syndicate forces in the Kinoworld Cinema building and quickly become burdened with swag.

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Sensei Starman Plays Fallout: London - Part 33

In which our spy mission/train job becomes a bit of a slog thanks to an unexpected battle with a Robot-Margot. So much for stealth and cunning...

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Sensei Starman Plays Fallout: London - Part 34

In which, after playing out a "What If...?" scenario with the train job, we head out to explore the secret lab under the Monument.

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Sensei Starman Plays Fallout: London - Part 35

In which, after we finish with the Monument Lab, we meet up with Archie and the Ferryman, agree to escort the Artless Dodger to St. Paul's Catherdal and pass a suspicious barber and meat pie shop.

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Sensei Starman Plays Fallout: London - Part 36

In which we have a classic good news/bad news scenario. The good news is we got to St. Paul's. The bad news is the Frenchman at the gate won't let us in until we kill the local Hooligan leader, Violent...

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Sensei Starman Plays Fallout: London - Part 37

In which we explore St. Paul's Sanctuary and take on a quest to find out who is selling the peaceful pilgrims illicit narcotics.

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Sensei Starman Plays Fallout: London - Part 38

In which we brave the fog with our newly modified .32 Skidoo pistol in search of the ghoul called Lazarus. We also run into the stupidest muggers ever.

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Sensei Starman Plays Fallout: London - Part 39

In which we search for a missing girl named Georgia and have our first encounter with Fallout London's toughest monster - the Womble. We also help a crooked merchant fight some even more crooked cops....

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Sensei Starman Plays Fallout: London - Part 40

In which we continue exploring London and have our first encounter with the Fifth Column. Oddly enough, the Nazis are the one group NOT trying to kill us on sight. We'll see how long that lasts.

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Sensei Starman Plays Fallout: London - Part 41

In which we get back on the trail of Lazarus and fight more Hooligans and Beefeaters.

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Sensei Starman Plays Fallout: London - Part 42

In which, after reading the latest of Syd's novellas, we head out to assassinate one of the Syndicate lieutenants and help Chill Winston get some payback.

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Sensei Starman Plays Fallout: London - Part 43

In which we make our way deeper into Syndicate territory and uncover a raider camp among it all.

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Sensei Starman Plays Fallout: London - Part 44

In which, after clearing out the raider camp, we snipe Syndicate HQ from a safe distance and start trying to figure out a way across the river to where Lazarus is.

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