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Sensei Starman Plays Fallout: London - Part 45

In which we return to Thameshaven trying to find Churchill only to stumble across a new sidequest involving missing Thamesfolk and someone called the Empress.

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Sensei Starman Plays Fallout: London - Part 46

In which, after finally finding Churchill again, we head back to the Isle of Dogs and start clearing out Syndicate HQ in earnest.

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Sensei Starman Plays Fallout: London - Part 47

In which we sneak into Wintergarden to rescue Lazarus and discover a strange police box by a strangely enticing sewer entrance.

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Sensei Starman Plays Fallout: London - Part 48

In which we continue exploring the sewers under The Stroud and discover the backway into a pub filled with Famished.

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Sensei Starman Plays Fallout: London - Part 49

In which we finally find Trafalgar Square and the Eastminster Market. We also find more subquests, starting with clearing the Hooligans from our first homestead.

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Sensei Starman Plays Fallout: London - Part 50

In which, in honor of the 50th episode, we prepare to pull an art heist that proves to be way easier than anticipated. So then I start finishing off the Hooligans occupying what will be my new home.

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Sensei Starman Plays Fallout: London - Part 51

In which the search for a missing trumpet leads to the quest to find some sardines for an apparently talking fish. We also become an election organizer, necessitating a trip to the oddly empty City...

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Sensei Starman Plays Fallout: London - Part 52

In which the search for sardines leads us back to the Fesco and the most disgusting monster in the game so far. Alas, there are no sardines!

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Sensei Starman Plays Fallout: London - Part 53

In which, after showing off the newly rebuilt Covent Garden, we head back to The Nags to finishing getting all the junk we couldn't pick up last time.

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Sensei Starman Plays Fallout: London - Part 54

TRIGGER WARNING: Deals with Suicide, Mental Illness and general disturbing content. In which, after uncovering probably the most disturbing thing yet encountered in any Fallout game ever, we meet a...

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Sensei Starman Plays Fallout: London - Part 55

In which we continue trying to clear out the tunnels under The Strand in a fruitless effort to retrieve Edith's Trumpet. We also spend far too long trying to take out a Glowing One.

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Sensei Starman Plays Fallout: London - Part 56

In which, after five episodes of failure to complete various fetch quests, we regroup on getting Sibyl her fix and finding out our future. When that doesn't work, we shift gears to start trying to help...

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Sensei Starman Plays Fallout: London - Part 57

In which we continue politicking on behalf of Toby and embark on a quest to kill some Hooligans on behalf of the local school marm, for the sake of a safe field trip. It is for the kids! Really!

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Sensei Starman Plays Fallout: London - Part 58

In which, after a brief musical interlude and some shopping, we make our way north through many perils to the White Farm and a mystery.

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Sensei Starman Plays Fallout: London - Part 59

In which, after re-slaying some ghouls, we replay the White Farm mystery sequence to get a better, non-glitched ending.

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Sensei Starman Plays Fallout: London - Part 60

In which, after showing off what I've started to do with Covent Garden, we bear witness to Toby's coronation and start to explore the space north of Eastminster.

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Sensei Starman Plays Fallout: London - Part 61

In which our higher charisma lets us move on with Sibyl and we head south across the bridge to explore the area around the London Eye.

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Sensei Starman Plays Fallout: London - Part 62

In which we do a little more work on Covent Garden, before fighting our way to London Bridge and another side quest.

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Sensei Starman Plays Fallout: London - Part 63

In which, to take control of the community run by Beefy on London Bridge, we set off on a quest to kill several specific Beefeater gangs.

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Sensei Starman Plays Fallout: London - Part 64

In which, after a check-in at Covent Garden (which is becoming more and more of a farm) we hunt more Beefeaters.

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