Sensei Starman Plays Fallout: London - Part 163
In which, after showing off our new settlements and how I developed them off-camera, we leave Arthur to enjoy his retirement, pick up Archie from St. Paul's, and start hunting beer mats.
View ArticleSensei Starman Plays Fallout: London - Part 164
In which the quest for beer mats begins in earnest.
View ArticleSensei Starman Plays Fallout: London - Part 165
In which we steal more stuff, find more beer mats, and have a heart-to-heart with Archie.
View ArticleSensei Starman Plays Fallout: London - Part 166
In which we continue the hunt for beer mats on the Isle of Dogs and take up an anticlimactic quest to help an unfortunate boozehound.
View ArticleSensei Starman Plays Fallout: London - Part 167
In which, after unlocking the one location in the East End we hadn't explored yet, we finally explore The Hound, go defend a settlement, and loot yet another pub.
View ArticleSensei Starman Plays Fallout: London - Part 168
The last four beer mats beckon! But first we have to save the Tennis Museum settlement! Again!
View ArticleSensei Starman Plays Fallout: London - Part 169
In which, having completed the annoying fetch quest to recover 30 beer mats from the pubs of London, we begin the slightly less annoying fetch quest to find 15 Unusual Police Boxes scattered around...
View ArticleSensei Starman Plays Fallout: London - Part 170
In which the search for unusual Police Boxes leads us to cover some familiar territory. But we complete the quest and get an awesome reward!
View ArticleSensei Starman Plays Fallout: London - Part 171
In which we track down the last of the Barry ports and attempt to go see Parliment and Smythe. It does not go well.
View ArticleSensei Starman Plays Fallout: London - Part 172
In which we execute the sloppiest prison escape ever and fight our way to freedom. With that done, we start unlocking all the locations in Westminster we haven't visited yet.
View ArticleSensei Starman Plays Fallout: London - Part 173
In which we return to the Science Museum for a meeting with the mysterious Mister X.
View ArticleSensei Starman Plays Fallout: London - Part 174
In which we put off averting the assassination of Smythe so that we may become a proper gentleman and enter into Gentry society.
View ArticleSensei Starman Plays Fallout: London - Part 175
In which we head to the tournament to stop or aid the assassination attempt on Smythe. I'll let it be a secret what happens next, but this is effectively the end of Act II.
View ArticleSensei Starman Plays Fallout: London - Part 176
In which, having failed to stop the terrorist attack at the tournament, we blow off determining the fate of London so we can help Archie find a home. This involves visiting a lot of places we've been...
View ArticleSensei Starman Plays Fallout: London - Part 177
In which we finally take on the quest to take photos of the Pipsy artwork, after I realize the locations are already marked on the map.
View ArticleSensei Starman Plays Fallout: London - Part 178
In which the search for Pipsy artwork takes us into the radioactive badlands and a fight against an almost endless army of Lamprey Floaters.
View ArticleSensei Starman Plays Fallout: London - Part 179
In which we finally find our way to those two hard to reach bits of Pipsy art, before finding our way to the even harder to reach submarine in the middle of the Thames.
View ArticleSensei Starman Plays Fallout: London - Part 180
In which the search for a language module is side-tracked by Naval Walkers and Jack Tarrs. This ultimately delays our ultimate challenge: philosophical debate with an insane AI.
View ArticleSensei Starman Plays Fallout: London - Part 181
In which we talk an exploding AI to non-violent death, before seeking out more Pipsy Artwork.
View ArticleSensei Starman Plays Fallout: London - Part 182
In which the search for Pipsy artwork takes us back to the Imperial War Museum, before being down in The Dump and trying hard not to kill all the Gatherers as we try and figure out where to go next.
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