Quantcast
Channel: My Geeky Geeky Ways
Viewing all 4026 articles
Browse latest View live

Batgirl #23 - A Review

$
0
0
Let me start this comic with a Tommy Wiseau impression.

*clears throat*

"YOU'RE TEARING ME APART, GAIL!"

In all seriousness, Batgirl #23 will pull out your heart like Mola Ram and stomp on it like it was the floor at a Lord of the Dance concert. 



We knew things were going to get bad with Commissioner Jim Gordon developing a mad-on for Batgirl in the wake of his son James Jr's death at her hands.  Yet I don't think anyone anticipated Gail Simone finding a way to bring nearly every new villain that's emerged since this series started back under the command of the violent vigilante Knightfall with orders to kill Jim Gordon after his hunt for Batgirl leads him poking into her business.  Things go from bad to worse when Babs' new boyfriend Ricky is fingered by the police as a Batgirl accomplice at the same time Ricky is called back into play as a gang-banger with the lives of his family at stake.  Barbara, no longer Batgirl, finds herself under attack from all sides and if this issue doesn't pull on your heart-strings, you'd better see a doctor... for your heart is dead.


The artwork of Fernandon Pasarin and Jonathan Glapion matches Simone's script in quality.  The action is well displayed as are the few quiet moments of drama leading into the action-filled finale.  This book is Eisner-worthy on all fronts and should be a must-read for all fans of quality comics.

Demon Knights #23 - A Review

$
0
0
As far as conclusions go, Demon Knights #23 is satisfactory but not particularly successful.  The final chapter sees the recently recovered Holy Grail healing the ailments of The Shining Knight and The Horsewoman with a grand Deus Ex Machina.  Yet there is little time for celebration, for an army of the giants from whom our heroes liberated The Grail is laying siege to the city of Al-Wadi, having been tipped off to their location by Vandal Savage.


Robert Venditti tries his best to make this issue engaging and the battle with the giants from whom our heroes liberated The Holy Grail is an interesting one.  Yet the issue can't help but feel like something of a cop-out.  How can our heroes possibly top recovering The Holy Grail?  There may have been a way but an issue-long battle against an army of giants was not it.  


What makes this ending particularly vexing is that after months of inconsistent appearance at the hands of multiple artists and inkers, this book finally gets an artist worth of its' concept with the final issue.  Phil Winslade has proven his skill in depicting magical settings before on titles such as Aquaman: Sword of Atlantis and Shadowpact.  His work here does not disappoint and will leave you cursing this book's cancellation all the harder.

Rest well, Demon Knights.  You were enjoyed.

Constantine #6 - A Review

$
0
0
The cover of Constantine #6 is a load of bollocks.  While the plot does find John Constantine trapped outside of his body with only a thin silver cord connecting him to the world of the living, he does not face the spirits of every friend he's ever sacrificed.  Merely the surly spirit of Chris, the psychic whom died back in Constantine #1.


Despite this, Ray Fawkes does deliver another exciting script and there's nothing at all wrong with this story save that it doesn't match up to the cover.  The drama builds beautifully as John's many enemies begin closing in to finish him off.  There's also a set-up for two new mysteries for John and the readers to explore in the coming issues.


The art of Renato Guedes seems to be getting better with every issue.  John Constantine hasn't had an artist who could depict the inhuman horrors of the world of magic with such detail and clarity in quite some time.  Of particular note is a two-page splash sequence in the center of this story that, for once, justifies taking up so much space. 

Justice League of Ameica #7 - A Review

$
0
0
As with the previous chapters of The Trinity War, the best moments of Justice League of America #7 are those brief character moments unconnected to the main plot. Nowhere is this better illustrated than in the opening scene where Pandora confronts an imprisoned Lex Luthor.  Lex is his gloriously snide self and Pandora is... well, a living plot device with no purpose but to push the story forward.


The action of the issue plays out well enough but the moments readers are most likely to find memorable are the quieter scenes where the characters are allowed to talk and play off one another.  Yet Johns and Lemire do find ways to sneak character-development into the action.  Consider the scene where Question's team of League members confronts Dr. Psycho and Martian Manhunter is given a chance to distinguish himself from Superman in terms outside of his super powers.  


The artwork of Doug Mahnke continues to amaze.  His pencils are clear enough and offer a goodly portion of detail without becoming cluttered in the smaller panels.  The book's inking continues to be it's biggest flaw, with a team of five inkers with differing styles rendering the final look of the book inconsistent despite there only being one penciler.

World's Finest #15 - A Review

$
0
0
World's Finest #15 continues the on-going battle between Power Girl and Huntress against the mysterious villain Desaad.  The issue opens with Power Girl seemingly emerged on the hellish world of Apokolips, having chased Desaad and a hostage Huntress through a strange portal.  The two heroines will have their hands full fighting and evading Desaad's demonic minions!



The artwork by the new creative team is a vast improvement over the past few months.  Inker Guillermo Ortego does a fine job of defining and enhancing the pencils of  Emanuela Lupacchino.  Most recently seen on X-Factor and a number of DC Comics' Ame-Comi specials, Lupacchino has a splendid sense of design and a fine eye for detail, as can be seen in the above scan of a Parademon horde inspired to panic in the face of Power Girl's onslaught.

Under Lupacchino's pencils, Power Girl lives up to her name, looking as strong as she should.  Her Huntress is lither, but still looks like an athlete in a mask rather than a fetish-ware mode with a crossbowl.  This is an especially important consideration given that Huntress spends a good portion of the comic in bondage and the scene with Desaad torturing her could easily have come off as exploitative under a lesser artist.



Thankfully, Paul Levtiz's scripts are as strong as his heroines.  Though our protagonists are in peril throughout the comic, they are never presented as being incompetent and are always confident in the face of danger.  The action doesn't let up for a moment and the climax of this issue builds to an honestly surprising ending.

If you like books with good female protagonists and classic superheroic action, you'll love World's Finest! If you haven't given World's Finest a shot, now is the time to give it a try.  Or if you were driven away from this title by the poor artwork of previous issues,  now is the time to give this book a second chance. 

Green Lantern Corps #23 - A Review

$
0
0
While the creative team for Green Lantern Corps may have changed recently, one thing remains the same.  GLC remains the strongest of the books in the Green Lantern family of titles, despite an increased association with the plots of the other books in the line.  Hopefully writer Van Jensen will be given a freer hand to focus on his own scripts once the new status quo is more firmly established. 


As it stands, the interaction between the characters remains the strong point of this series.  There are many subplots for Jensen to balance, assisted by co-plotter Robert Venditti, but we never feel that any one regular character is getting preferential treatment over the others.  Indeed, this issue sees the return of some long-neglected characters from Peter Tomasi's run on the book!


Bernard Chang's artwork is excellent as always.  With a keen creative mind and a vivid eye for detail, this is a book Chang was born to draw.  I've sore missed Chang's work in the waning days of Demon Knights and am relieved to see him working on what remains one of my favorite books.

Injustice: Gods Among Us #32 - A Review

$
0
0
Tom Taylor has accomplished many impressive things with Injustice: Gods Among Us yet I think he may have topped himself with Issue #32.  Why?  Because he's made Captain Atom into a likeable character without changing the character at all.  I normally find the jingoistic heroes who place duty before idealism annoying in the extreme but this issue presents a side of the Captain I don't think any writer has ever captured before.


The battle between Superman and Captain Atom outside the Fortress of Solitude takes up the main portion of the issue.  The rest involves a subplot that sees the Fortress of Solitude collapsing in on itself and Green Arrow caught on the inside along with Martha and Jonathan Kent.  The way Taylor writes both Dinah Lance and Oliver Queen makes me nostalgic for the good old days and I dearly hope he can find some way to bring the two of them together again on Earth 2 when he takes over that title in a few months.


Jheremy Rappack's artwork perfectly complements Taylor's story.  He does over-indulge on the inks in a few panels, which causes some of the details of his pencils to be lost.  Thankfully, these moments are few and far between and this tendency actually proves effective in his depiction of Superman, whose face seems lost in shadow as the character himself is lost to a spiritual darkness.

This is a good comic but it is not an ideal jumping-on point for new readers.  This should come as no surprise given that this issue is the second chapter of a three-part storyline.  Check out last week's issue before getting this one, should you be a newcomer to the wicked world of Injustice

The N00b Chronicles: Episode One - A Review

$
0
0
To my mind, Video Games are like Sports and Sex -  they are best experienced personally.  I think that's why I've never been much for Let's Play style videos.  With fewexceptions, I'd much rather play the game than watch someone else in action.   Well, you can now add Jessica Mills' The N00b Chroniclesto my list of exceptions.

What separates The N00b Chronicles from other Let's Play videos is its' focus on the player rather than the game.  Jessica is an inexperienced but enthusiastic console gamer, who is still finding her way around.  There's something amusing about watching her work her way through the introduction to a classic game - in this case, the original Bioshock - and commenting upon how unclear the objectives are while trying to figure out which items can be picked-up and manipulated, as we all do when we're playing a new game for the first time.

  

The late Roger Ebert once said that his greatest wish would be to watch his favorite movie of all time like he had never seen it before.  I think that same desire lies at the heart of what makes most geeks so open about sharing our favorites with other people and what makes The N00b Chronicles so enjoyable.  We may not be able to recreate that magic moment when something first captured our heart and imagination but we can remember the sensation as we see another going through the same experience for the first time.  Through Jessica's eyes, everything old is new again and that alone differentiates this from the common clay of Let's Play videos.  

Bottom Line: Check out The N00b Chronicles.  I loved it.  I think you will too.

Doctor Who #12 (IDW Vol. 3) - A Review

$
0
0
WARNING: The following review does contain spoilers for Series 7, Part 2 of the Doctor Who TV Series. It might also contain spoilers regarding the upcoming 50th Anniversary Special. Read no further if you wish to remain unspoiled and know that this comic is bloody brilliant and well worth reading, even if it is read a few months from now.


This month's issue of Doctor Who will be of interest to fans of the show for one reason above all others. A flashback at the start of the comic seems to confirm what, so far, had only been speculated - that the Time Lord we saw at the end of The Name of The Doctor was an incarnation of The Doctor from the time of The Time War.  One who refused the name of The Doctor and who fired the metaphorical bullet that removed The Time Lords from the universe. 


Ignoring even that factoid, there is much to admire in this issue.  Writers Andy Diggle and Eddie Robson have built upon Diggle's story The Hypothetical Man and created a villain truly worthy of The Doctor.  More, they give a depth of character - and dare I say, a level of sheer awesomeness - to Clara Oswald that she did not receive in the television program.



If this issue has a weakness, it lies in the artwork of Andy Kuhn.  Khun's style is good and a worthy fit for the Steampunk aesthetic of this story but his work in this final part of the Sky Jacks storyline does seem somewhat rushed and uneven at times compared to previous issues.  Still, the overall affect is a good one and this issue has more good than bad and a few parts that are honestly great. 

Batman #23 - A Review

$
0
0
Batman: Zero Year continues to impress even as it renovates.  Curiously, this series is doing less to define the past and character of Batman than it is to explore the history and motivations of his rogues' gallery.  Then again, perhaps that isn't such a surprise given that Batman is defined as much by his enemies as he is by his history.

If there were any doubts that Scotty Snyder's new take on The Red Hood was intended to be The Joker before he became The Joker, they were eliminated with this issue as we learn the nihilistic philosophy behind The Red Hood's crimes.  I'm uncertain how to feel about how Snyder has tied The Red Hood's origins, albeit indirectly, to the same incident that inspired Bruce Wayne's war on crime.  I do, however, approve of Snyder's revamped Riddler, who begins his career as a consulting criminal ala Jim Moriarty in the BBC Sherlock series. 


The back-up story by Snyder and James Tynion IV is brief but memorable.  Another flashback tale of Bruce Wayne's travels around the world, this one finds Bruce Wayne learning the art of combat in what is meant to be a battle-to-the-death pit fight.  "The Queen" who oversees the arena means to teach Wayne a lesson in how one must be ready to kill to be a warrior.  Yet Wayne learns another lesson and teaches one of his own by issue's end.


The artwork is amazing in both stories.  Greg Capullo and Danny Miki give the greater part of the comic their usual stunning neo-Noir aesthetic.  American Vampire artist Rafael Albuquerque goes even darker for his flashback tale, which almost looks like it was taken from a Conan The Barbarian comic.  This book looks as well drawn as it is well-written and it should be required reading for all comics fans.

Red Sonja Unchained #4 - A Review

$
0
0
Red Sonja Unchained #4 finds our heroine in dire straits.  Twice cursed by the demon Bhamothes, Sonja awakens to find herself trapped in his hellish domain.  It will take all her cunning and courage to win free of the demon's clutches and escape with her soul.  Can even Sonja's indomitable spirit win free of a realm of pure thought and will?


Peter V. Brett lends the proceedings the same drama and pathos he did earlier in the series.  His take on Sonja has been a powerful one and has offered some real insight into the character.  Brett's Sonja has survived much and made hard choices that she hates herself for but will not waste breath justifying.  Unfortunately, the final confrontation between the amazon and the demon seems somewhat rushed and one wishes there had been another issue to allow for a truly epic final battle.


The art of Jack Jadson seems oddly rushed as well.  Jadson's streamlined style - somewhat reminiscent of Bruce Timm - has been a fitting match for Brett's scripts so far.  Yet this issue has Jadson depicting far more detailed and disgusting violence than we've seen so far and the gore looks odd next to his lightly inked, cartoonish figures.  It doesn't look bad per say, but it seems at odds with what we've seen so far. 

Still, if you've come this far in reading this series, you'll want to see the conclusion.  And Red Sonja fans old and new would be well advised to give the whole of this story a try.  It is not the ending I had hoped for but it's not a bad one at all. 

Justice League Dark #23 - A Review

$
0
0
The artwork of Mikel Janin would be reason enough to pick up Justice League Dark #23, even if one had not read a single book in the Trinity War crossover before now.  Janin delivers a number of single-page splashes and double-page spreads that, on this rare occasion, do not feel gratuitous.  You welcome every glorious page, rejoicing at how clearly the action is depicted and how amazing everything looks.  


Jeff Lemire's script is equally impressive.  Commendably, he recaps the entire storyline thus far in the first few pages, not presuming for a moment that the regular Justice League Dark readers are reading the rest of the crossover.  As in the other Trinity War books, the best moments in this chapter have little do do with the combat over Pandora's Box and more to do with the interplay between the characters.  The greatest of these moments has the group of heroes being lead by Superman and Martian Manhunter learning just how far Amanda Waller went in her plans to pit the various Justice Leagues against one another.  Lemire's take on Superman, who is unwilling to put the lives of others before justice for himself, is particularly gratifying. 


I hadn't been reading Justice League Dark before this crossover.  I think I may have to reconsider that once it is over.  I've been enjoying Jeff Lemire's writing on other series and the artwork of Mikel Janin is some of the best on the shelves today.  That may change once the book goes back to more magic-based storylines but for now this is a must-read title for all fans of good superhero stories. 

Conan The Barbarian #19 - A Review

$
0
0
If I had to pick one word to describe Conan The Barbarian #19, it would be uninspired.  The story, centering around Conan and Belit's efforts to ransom a stolen holy object back to its' owners, is as uninspired and lifeless as the book's artwork.  Paul Azaceta's artwork is far too static and posed for what is mean to be an action & adventure book.


The script by Brain Wood seems more like an H.P. Lovecraft story than a Robert E. Howard one.  There's precious little action and far more weird babbling by strange priests about dark secrets than there is honest bloodshed.  Hell, the most exciting moment of the comic comes when Belit stabs a man who asks Conan about buying her.



Dave Stewart's muted coloring is another strike against this book.  His muted palette made sense in the issues set in the gloomy land of Cimmeria but it seems dull and drab here.  There are splashes of color here and there, primarily in the few moments of action.  While it's an interesting stylistic choice, it would have been far more effective for the artist to make the action scenes exciting rather than trusting the colorist to define everything. 

The Blackbeard Legacy - Part Two

$
0
0
I'll be honest, me hearties.  Your Captain did think better of continuing with this series.  Not out of any compassion for you, of course, but because there is precious little in this second chapter of The Blackbeard Legacy worth making fun of.

It would be fair to say that nothing that advances the plot happens in this issue.  In point of fact, nothing happens in this issue at all!  Now, a bad comic I can make fun of easily.  But a boring comic?  Aye, that's a challenge that makes even my stout heart tremble a bit.

And yet I shall persevere and try to weather this challenge!  Because even if I can't deliver my best, you still deserve for me to try!  Besides, I  haven't gotten any new comics this week and I've got nothing else to blog about right now.  So if ye haven't already been exposed to Part One of The BlackBeard Legacy, click this link before continuing.on past the next image.


Our story begins with a wizened woman wearing tattered clothes and a skirt made of bones, standing on a beach.  This is the same woman we see on the Chapter Title page, though - unlike on the title page above - her skin is not green.  This, apparently, is Obehmana.  Our narrator, Hannah Teach, tells us that Obehmana is a witch/bounty hunter who - although Hannah didn't know it at the time - had been hired to track her down. 


We see Obehmana raise some zombies and it's quite spooky and terrifying.  Shame that's the last we'll see of them until the end of the issue.  Suddenly, we cut to Hannah waking up in bed, screaming.  Apparently she's been having reoccurring dreams of zombies coming for her.  Or some other reoccurring nightmare.  The narration is less than clear about this.


What is clear is that the log-book Hannah stole mentions a key of some kind.  The key is apparently some kind of "Beautiful Circle" and is located in Cuba.  Hannah admits to herself this seems unlikely but the man who compiled the log isn't given to tall tales, so it must be the truth.    


After a brief scene in which Madison (the blind bounty hunter from last issue) voices her objections to going to Cuba and Hannah blows her off, we arrive in Cuba.  At this point we discover just how low the writers of this series will go in a cheap attempt to maintain reader interest as they indulge in the lowest form of humor possible - blatant parroting.

That joke's not dead yet! It's getting better!

I don't know what's worse - the fact that they've been reduced to copying Monty Python skits wholesale for a cheap laugh or the fact that they misquoted the very thing they're ripping off!  As any teenage boy of a certain intellectual bend could tell you, the Norwegian Blue has "beautiful plumage" - not "lovely plumage".

The next four pages see Hannah and her crew questioning every damned person in the town about a mysterious key.  Apparently nobody in the crew bothered to put ranks in Gather Information because all they get is confusion, propositions and lines that I'm sure are references to the random townsfolk dialogue from various classic NES role-playing games or old TV shows.


Eventually, Hanna makes her way to a tinker's shack that most of the locals seem to avoid.  Even Hannah, who is no shrinking violet, seems a little disturbed by the contraption that the tinker seems to be working on.  She asks about the key, claiming her book says they have it.  The tinker denies this and sends Hannah packing.


So... wait a minute.  If Hannah's log book told her exactly who she had to talk to about the key, why did she send her crew off asking random people in the street if they knew about a key?  Was Hannah just trying to keep her crew busy and distracted from the fact that there's no treasure waiting at the end of their journey?

That seems likely and Hannah does admit to lying to them in the narration, when she says she's sure the tinker does have the key and that they should come back later and make a show of force to get it.  The irony being that the tinker DOES have the key and he's half-ready to give it to Hannah rather than worry about it since it's never done him any good.


Our issue ends with some random drunk woman running into Obehmana and her zombies.  Remember them?  The bad guys who were set up as a big menace at the start of this comic?  Yeah, well the story ends before we get to see the poor unfortunate become zombie chow.  Or be turned into a zombie herself.  Or indeed anything interesting or exciting happen.

This comic sucks!  There's no action at all.  Nothing really happens except our hero fails to find a key.  It's never explained why she needs the key in the first place.  A villain is introduced but doesn't do anything.  And the only real continuation of the plot  from the first issue is the revelation on the penultimate page that Hannah's whole reason for wanting to track down Blackbeard is because of his part in her mother's death.  We're half way through this series and we're just now finding out our hero's motivation!

Next time won't be as dull but it will make you angry for entirely different reasons.

Fear And Loathing Of Love And Marriage In Superhero Comics

$
0
0

Who said that comic fans don't want to see people getting married?

What prompted this question is today's news that J.H. Williams III and W. Haden Blackman are leaving Batwoman as of Issue #26, citing editorial interference in their plans to have Kathy Kane and Maggie Sawyer get married.  Williams was quick to note that DC Comics' objection was to marriage in general - not a marriage between two lesbians.  The evidence does bear him out, given that nearly every major married couple in DC Comics pantheon of superheroes has either been broken up since the New 52 revamp or not appeared at all. 

Clark Kent and Lois Lane?  Not an item.  Barry Allen and Iris West?  Flirting but he has a new girlfriend.  Wally West and Linda Park?  Don't even exist!  Ditto Ralph and Sue Dibny.  Heck, the only married couple I think is still around is Aquaman and Mera and they've interacted so little in his book you'd hardly know they were married!

Of course DC Comics is far from alone in being guilty of this sort of thing.  Do the words One More Day ring a bell?  Does everyone remember how that whole mess started because Joe Quesada thought the reason Spider-Man's sales were dropping were because the fans couldn't relate to a happily married Peter Parker?  Do anyone but me and the guys writing Spider-Fan.org remember that they tried killing Mary Jane off because of that theory and all it did was upset the fans?

"But Starman," I hear you metaphorical masses say.  "Superheroes get married and divorced all the time!  It's a common element in drama in many genres!" 

That is true, dear masses.  Yet there is a world of difference between simple drama preventing marriage from occurring and a refusal to consider a plot element completely. 

It seems that the very idea of marriage itself is under attack in our comics due to some mistaken belief that young readers do not want to read about married couples.  This seems odd given the belief some publishers have that their key demographic is 45-year old males, but that's a whole other argument.  So we still have the question - where did this idea come from?

Any ideas?  I'd love to hear about them.

Arrow - Season Two - New Trailer And The Casting of Amanda Waller

$
0
0
SOURCE: The CW’s Arrow Casts Spartacus Actress As Our New Amanda Waller (The Mary Sue) 

 

Rumors abounded that Amanda "The Wall" Waller would become a part of the cast of Arrow when it was revealed that Deadshot would be returning and that Michael Jai White would be playing the part of Bronze Tiger - both characters having been a part of Waller's Suicide Squad.  While we cannot confirm or deny that a Suicide Squad style team will be a part of Arrow's storyline, we can confirm that Spartacus actress Cynthia Addai-Robinson has been cast as Amanda Waller.

I'm withholding any judgement until we see her on the show.  While the odds probably weren't good that The CW would ever cast CCH Pounder or Angela Bassett in the part (even ignoring the younger, sexier Amanda Waller in all the New 52 comics), I take it as a good sign that they cast an actress better known for playing tough female characters than the model-types that usually grace The CW's shows.

Also, we now have a new trailer for Season 2 of Arrow.



Comments?

What Can One Man Do Against The Death Of Hope?

$
0
0


Earlier this week, I wrote a column in response to the recent ruckus regarding  J.H. Williams III and W. Haden Blackman leaving Batwoman.  For those who missed the news, the creative team quit in the wake of DC Comics Editorial declaring that they didn't want Kathy Kane and her girlfriend Maggie Sawyer to get married.  My article was based around the idea that the comics industry in general seems to have acquired a fear of depicting happily married superheroes, with most of the married superheroes at DC Comics having been rendered single by the New 52 revamp and Peter Parker still single because of Joe Quesada's belief that a deal with the devil is less inherently sinful than a divorce.

The digital ink was barely dry when another scandal involving DC Comics emerged later that afternoon.  This time the source of trouble was a contest for amateur artists, vying for a chance to depict Harley Quinn in the #0 issue of her upcoming solo book.  The catch?  All four panels are meant to depict Harley Quinn attempting suicide in a number of comedic ways, with the final panel depicting her naked and in a bathtub.  Some fixated upon the nudity aspect of the contest but most were outraged by the suicide element.  Particularly since next week is National Suicide Prevention Week.

I've been struggling with how to speak about this for the batter part of a day.  More than any character in recent memory, Harley Quinn had always been portrayed as one of the most fun characters in comics.  And try as I might, I can't think of a better metaphor for the state of affairs at DC Comics right now than a suicidal Harley Quinn.

As it turns out, I didn't have to think of a better metaphor.  For I learned today that Hope has literally been erased from the New 52 universe! Metaphors are completely meaningless at this point.  For all better writers and critics than me have spoken about the sense of all hope and joy being removed from the DC Universe in recent months, never did we suspect it would soon be a literal truth.



So the question that has been on my mind for the past few hours has been how - how do we fight this?

Protest?  It's already been made abundantly clear that our opinions as mere fans are completely meaningless to The Powers That Be.  So far the only instance where public outcry made a difference was in getting Gail Simone rehired on to Batgirl and even that may have been due entirely to the threat of decreased orders from the distributor.

Boycott?  In most cases, we're already not buying the offending books.  Those offended by Tony Daniel's dismissal of a female fan's concerns over a romance-based Superman/Wonder Woman book that was likened to Twilight by reassuring her there would be just as many butt shots of Superman as of Wonder Woman can't effectively boycott the title without The Powers That Be using that as justification for the belief that all their fans are 45 year old men and that women don't readcomic books.

Jessica Mills touched upon another challenge before us quite eloquently in her recent column - DC Comics and Institutionalized Sexism – Purchasing Power is Not Power.  She touches upon the aforementioned  problems with boycotts while pointing out another problem.  Namely that boycotting an entire company does little to strike against the management and only hurts the artists and writers whose work we are enjoying.

"Telling people not to buy DC Comics as a way to change things at DC Comics is short sighted and dismissive.  Not buying those comics means readers have to, not only give up on beloved characters, but pull their support of talented and dedicated writers, artists, and others"

 "I like reading comics.  I love Gail Simone’s work.  I love Greg Rucka’s work.  I’m not going to stop supporting THEM because the DC leadership refuses to acknowledge the terrible decision-making that continually alienates a large portion of their client-base."


I'm in a similar fix.  Any pledge not to buy any more Batwoman comics is meaningless since I was reading the series as the collected editions became available at my local library.  Refusing to buy the upcoming Harley Quinn book would send a message against Amanda Conner - an artist whom I have been dying to see on a monthly series again for some time now.  And boycotting the company as a whole will only hurt Jeff Lemire and Gail Simone and all the other creators whose work I am enjoying.

I already know from experience that boycotts don't work.  I boycotted all things Marvel Comics for a goodly while over One More Day, wrote some rather good articles about why the storyline was a bad idea and it did nothing.  Eventually I focused my personal boycott on all things Spider-Man, purely so I could justify seeing The Avengers and supporting Joss Whedon (Browcoats Forever!).

So what can I do?  What can one man do?



And then it hit me.  We fight them the same way we do a bully.  We treat them as we would any disruptive child who makes a mess just to get attention.  We ignore them. 

Marvel Comics editor and One More Day apologist Tom Brevoort let the secret slip - that they see even bad publicity as good publicity and bad attention is still attention.  That they fear apathetic fans far more than angry fans because angry fans are still buying the comics.

So this is where I will start.

As a fan, I'm not going to pick up any more books out of habit in the hope that they're building toward something big.  If they can't do something to keep me entertained for one issue, it's not worth my time.

As a critic, I'm not going to bother writing reviews for long-running series or crossover events just to keep people informed as to what is going on.  If the book isn't worth reading most of the year, why should I care about it for the three months it's involved with the books I do care about?    

No more angry rants drawing curiosity .  No more hash-tagged Tweets giving you free publicity.  And no more second chances.  I'm that sort of a man.

Injustice: Gods Among Us #35 - A Review

$
0
0
The penultimate issue of Injustice: Gods Among Us is built around an action-free conflict between Superman and Batman.  Yet despite a distinct lack of fisticuffs, this issue is far from boring. In fact, writer Tom Taylor hangs a lampshade on this point, with Batman explaining - in defiance of decades of fanboy arguments -  that if Superman truly wanted to kill him he could do so easily.  Likewise, Batman - like Taylor - demonstrates that the most effective weapon when fighting Superman is not wKryptonite or Magic... but words. 


Tom Derenick's art is a perfect complement to this particular issue.  Derenick's shadowy style is perfectly suited towards an issue set inside the Batcave.  The coloring team's palette perfectly complements Derenick's inks, with everything clearly defined despite being largely rendered in blacks and blues.

The Blackbeard Legacy - Part Three

$
0
0
When last we left The Blackbeard Legacy, we knew precious little more than when we'd started.  Halfway into this series and all we've learned about our heroine Hanna Teach is that she claims to be Blackbeard's daughter and that she wants revenge for what Blackbeard did to her mother.  It took us two issues to learn that much of who she is and what her motivations are!

There was also some nonsense about a zombie-raising bounty hunter and a key that has something to do with finding Blackbeard, but none of that really seems to have anything at all to do with the plot, such as it is.  You can read my commentary on Parts One and Parts Two if you really must know more.

Now read on...

How much do you want to bet they didn't have time to finish coloring this page?


Astute readers will note that the art style for this issue seems to be different.  Not better, mind you - just different.  The characters are still misshapen and oddly colored but now their eyes are smaller and their hands are freakishly big.  And yet, I consider this artist - who is uncredited in all the information I can find on this issue - to be an improvement on Mike Maydak, because while the character designs are outlandish they are also consistent.

Unlike the first two issues of this series, we do not start with a rambling narration from Hanna Teach.  Instead, we open somewhere off the coast of Africa, in a tower.  Here we find Drake Santiago, Fearless Pirate (TM) bragging about his latest adventures to a pair of conquests.  Whether they're bought slaves in matching costumes or ladies of negotiable affection who just happen to wear the same outfit is unclear.  It is also unclear if the dark-skinned woman is Hanna Teach, once again working undercover to retrieve something she needs.

The only thing that is clear is that Santiago is ready to celebrate his victory in style with some good old-fashioned booty plundering.  The Asian woman offers Santiago a drink to help him relax.  The drink soon has Santiago feeling more than relaxed - he's downright helpless!  It turns out the Asian one of his nubile lady friends in an assassin out for the bounty on his head! 
Luckily for Santiago, the other lady friend is also an assassin - one out for the bounty on the other assassin's head.  She retrieves a pair of pistols from... somewhere (Seriously!  Where does she get those guns from?) and blows the first assassin away.  It is here we find out that - despite looking very much like Hanna Teach - the other lady friend is not Hanna Teach, but is a bounty hunter named Morgan "Hack" Sheppard.
In a final bit if irony, Morgan reveals that nobody in the tower was who they claimed to be.  She knows that "Santiago" is not actually Santiago on account of her partner killed the real Drake Santiago a while earlier.  She's kind enough to advise Santiago about being more careful who he pretends to be in the future, noting that not all bounty hunters are as scrupulous as she and her partner are about confirming their targets before killing them.  Not too long that, after we meet Morgan's partner - a pirate named Patrick - and they're on their way to claim the bounty on the Asian assassin. 
At this point, some of you may be wondering what happened to Hanna Teach and why this story has suddenly switched focus onto this other pirate woman, particularly when the last chapter ended on a cliffhanger suggesting that Hanna was about to get attacked by zombie assassins.  That's a good question. 

Another good question is why do we now know more about Morgan and her motivations and backstory after half an issue than we do about Hanna after two issues?  And a really good question is why I'm so much more interested in Morgan's adventures after this short glimpse of who she is and what she does compared to Hanna.

Well, I do have an answer for that last one.  It's because Morgan is an interesting, morally complex character who does exciting things!  Compare that to the casually exploitative Hanna, who freely uses people without thinking and spent most of last issue walking around asking random townsfolk for information.

*sighs*

Cut to a tavern in Gibraltar, where Patrick and Morgan meet with their contact, collect their pay and find out about the next job their fixer had for them.  This is where the plot (such as it is) finally gets back on track as we find the bounty hunters' next target is - big surprise - Hanna Teach!
As Morgan goes to get her contact another drink, she's confronted at the bar by Phahed and Sharah - a rival team of bounty hunters.  They trade some sharp words about how Morgan should be working at the whorehouse down the street and how Phahed and Sharah are unskilled grunts who get by doing the dirty jobs Morgan and Patrick refuse on reasons of principal.  The kind of jobs that involve killing orphans and feature eating their corpses as a side-benefit.  
The duo inform Morgan that they came as a professional courtesy.  Someone else has put a price on Morgan's head with a bonus for Patrick.  Naturally, the cannibals mean to collect that bounty themselves.  But being the sort of idiots who inform someone that they're going to try and kill them instead of just killing them, they are easily startled when Morgan puts up a fight and a bar brawl ensues as a result.
As Patrick and Morgan make good their escape, we cut to the pirate haven of St. Mary's, just off the coast of Madagascar.  Here we find Hanna Teach and some of her crew, shopping for supplies (i.e. rum and limes).  Teach claims she's also there to rob some of the dead king's tombs that lie under the island but is quickly distracted from both thoughts of treasure and fighting scurvy when one of her crew spots her wanted poster.  And so our comic ends with Morgan showing up and placing a gun against Hanna Teach's head.


This issue is the chapter of The Blackbeard Legacy that really made me hate this series with an intensity I usually reserve for child molesters, book-burners and Mark Millar comics.  Not because it was bad but because it was so much better than the rest of the series.  The fact of the matter is that Morgan Sheppard is a much more interesting and competent heroine than Hanna Teach.  To have nearly an entire issue devoted to such a character after two issues of banality is painful because it gives you hope that things are actually improving.

Alas, it is a false hope.  As you will see next time when we conclude The Blackbeard Legacy...

Riddler #1 (Batman #23.2) - A Review

$
0
0
The Riddler has always been my favorite Bat-villain and one of my favorite comic characters period.  I have a special fondness for all the characters who feel a need to prove themselves in some form or fashion.  And if my inner supervillain might make a confession, I'll admit to having a certain sympathy for Edward Nygma as another intellectual who doesn't suffer fools well, though I'm not homicidal about it. 

Both of these ideas are at the center of Riddler #1 - a special that focuses upon the method behind the madness of Edward Nygma as he attempts to circumvent the security of Wayne Enterprises' corporate office.  Why?  For several reasons that are revealed as the story unfolds, but in part just to prove that he can.


Nominally this issue is a tie in to the Batman: Zero Year event currently taking place in the main Batman book.  However, the only obvious connection to that story is that this features Scott Snyder's take on The Riddler.  This Riddler is a fixer - a trouble-shooter who sees to the dodgy work of other people for a price.  At least, that was Edward Nygma's role until seemingly being spurred to self-interest after one of his employers asked him what was the point in being the smartest man in the room if nobody else knew it?

Snyder's Nygma is different than previous incarnations of the character, being as much a master of multiple disciplines as Bruce Wayne.  Comparisons might be drawn between this Edward Nygma and Jim Moriarty from BBC's Sherlock, where Holmes' greatest enemy has been reimagined as a consulting criminal who helps other evil-doers as consulting detective Holmes assists the police.  Nygma is as mentally unstable as ever, though his psychosis takes the form of an obsessive-compulsive disorder that drives him to be a literal know-it-all.  It's an engaging take on the classic formula and Ray Fawkes does a good job bringing it about.   


Jeremy Haun offers an equally inspired visual redesign of The Riddler.  With his new sideburns and tools that basically amount to a piece of psychic paper and a multi-tool cane, it's hard not to see this Nygma as looking somewhat like David Tenant - perhaps drawing inspiration from a now famous fan poster?  Regardless of the inspiration, Haun's cinematographic style depicts the story perfectly.  The direction is fittingly reminiscent of several recent heist movies and the action is well-paced throughout. 

Riddler #1 is a welcome relief from the banality of titles that have made up the majority of the Villain's Month books so far.  There are no tired tales of abusive childhoods here - merely Edward Nygma being his brilliantly baffling self.  It's a good read for Riddler fans both old and new and gleefully fun in a sadistic sort of way.
Viewing all 4026 articles
Browse latest View live