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Red Sonja #76 - A Review

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I had thought the Red Sonja series was ending with Issue #75 in anticipation of the upcoming Red Sonja series by Gail Simone.  And now, having read Red Sonja #76, I wish it had ended at #75.

Be warned fans of the She-Devil of Hyrkania - this is not a Red Sonja tale.  Red Sonja stories feature a strong, bold woman standing up against monsters, both human and inhuman, striking a blow against all who would oppress the innocent and enslave the weak.  This comic centers around a hapless victim, who could be replaced with a house plant without the plot having to be changed one iota.  But I'm getting ahead of myself...


Apparently this story is meant to take place immediately after the events of a crossover mini-series called Prophecy, which I did not read.  I didn't find this out until I sat down to write this review and saw the credits page, where there is a note mentioning that fact.  It would have been nice if there had been a Stan-Lee style text box ("AS SEEN IN PROPHECY #6, TRUE BELIEVER! - SMILING STAN") telling people that somewhere in the actual comic. 

As it is, the only reference to Prophecy in the actual book is a one-page montage that does little to clarify matters.  The text talks about the rumors of what happened to Sonja while she was disappeared from the world but doesn't tell the reader what actually happened.  The artwork depicts several characters (the only one of whom I can identify is Vamperella) whom I assume were also in Prophecy, but does nothing to name them either. 


This page of exposition comes after an opening prologue that has nothing to do with the rest of the action of the book.  Things truly start with Sonja waking up tied to a stake with a fire at her heels.  She breaks free easily enough and is confused when the townsfolk who were burning her seem terrified of her.  She is then rescued from the lynch mob by a group of mysterious men on horseback.

I will repeat that again, because I think it's rather important - Red Sonja has to be saved from a lynch mob of peasants by a group of mysterious men on horseback

It gets worse.  The only reason these men saved Sonja was because they somehow know more about current events than the oddly amnesic Sonja.  Apparently Sonja has been turned into a vampire of some fashion and it is the hunter's intent to use her to curry favor with another prominent hunter and use her as bait for the vampire lord who created her, who naturally wants Sonja as his eternal bride.

It's at this point that I must take artist Sergio Fernandez Davila to task.  Davila is a far more competent artist than his predecessor Marcio Abreu, but, sadly, that competence been turned toward cheescake.  Sonja is unnaturally posed throughout and the most prominent splashes in the comic involve her being in some form of bondage.  Ignoring that, there are instances of certain characters and objects being over-outlined or under-inked - sometimes on the same page! 


This comic is terrible on every front.  Perhaps it makes more sense if you've read Prophecy but I doubt it.  In any event, it would have been better off being directly marketed as a sequel-series rather than published as part of the regular Red Sonja monthly book.  When a long-time reader like myself is unable to follow the story without going on-line, you have a problem.  When your Red Sonja storyline features Sonja  being treated as an object to be used rather than a bold heroine, you have many problems.  And when your artist seems more interested in drawing women in bondage than women in battle, you have a whole mess of problems.  And the largest of these problems is this - this doesn't feel like a Red Sonja story and it's not any kind of Red Sonja story I want to read. 

Magician's End - A Review

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How can I sum up this book - the final in a series that I've followed since I was a teenager?

Single words come to mind.  Disappointing?  Only because this is the final chapter.  Unsatisfying?  Only because there is so much left unresolved.  Bittersweet?  Yes, that seems the most fitting word of all, for there is much to admire and much to be annoyed about in this final volume of The Riftwar Cycle.

There's little I can say about this book to one who isn't already familiar with the world of Midkemia.  Those who aren't, I would advice tracking down a copy ofMagician: Apprentice and starting from the beginning.  Or, if you're more the gaming sort than a reader, download the Betrayal at Krondor RPG based on Feist's novels.  This game served as my introduction to Feist's world and a darn good one it is too!

For those of you who are familiar with Midkemia and the series, I will say this.  The title is a spoiler and it promises exactly what you'd think.  We get to see many of the series' most popular characters again in some form or fashion and most of those we don't see get name-dropped at some point.  Many mysteries regarding the cosmology of Feist's universe are explained in a satisfactory manner and even what does not get explained can be written off as being the result of our characters' understanding being limited.  In that respect, the series ends The Riftwar Cycle quite well.

The points upon which the saga does not end well are the personal storylines of some of the characters - minor in the most recent round of books but major foci in the previous series.  So if you were hoping a certain warlock and his demon-smiting ex might reconcile and get back together?  Sorry.  They're both barely in this one and only in a few battle scenes.  Anyone hoping for a grand reconciliation of all the various elven clans?  It doesn't happen, though there is some suggestion that things will be different between them in the future.  And even as tribute is paid to certain characters, some go unmentioned.  Surprisingly, Pug fails to name his first son William and adopted daughter Gamina as he talks about all those he misses dearly in one speech.  And while references are made to many of Feist's earlier works, there's little said about others.  I was particularly grieved to see no mention of the characters from The King's Buccaneer - still my favorite of Feist's books to this day!

Still, that is fitting in a way.  For one theme of this book is that life goes on, with or without you.  And while many of our favorite heroes are dead and unable to act as our lens into the world of Midkemia anymore, we do know that the story will go on, though we may never hear it.  Either way, reading this book made me wish to reread all the Raymond Feist books I've ever enjoyed again.   And perhaps that is accomplishment enough for this book.

  

A-Kon 24 Cosplay Photos - Part One

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I only attended A-Kon 24 on Saturday this year, as part of Amber Does Dallas. Given that most of my costumes are not suitable for a humid Texas day in June, I wasn't cosplaying this time.  So I had plenty of time to wander and take in everyone else's costumes.


Demona from Gargoyles. 
 
 

Rule 63 Germany from Hetalia.



Robin, The Penguin and a Stephanie Brown Batgirl.



Rule 63 Third, Fourth and Fifth Doctors.



The cast of Ouran Highschool Host Club.



Codex from The Guild.



Guy from Naruto.



Sailor Moon and Queen Nehelenia from Sailor Moon.



Quail Man from Doug. 
 
 

Merida from Brave.

A-Kon 24 Cosplay Photos - Part Two

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Batgirl. 
 


WWII Era Captain America 
 


Wonder Woman. 
 


Sailor Pool - a mash-up of Sailor Moon and Deadpool. So wrong... 
 


Iron Fist. 
 


Loki and Thor. 
 


Vash The Stampede from Trigun. 
 


Katniss from The Hunger Games. 
 


"Hey Vageta! I'm at A-Kon!"
Napa from Dragonball Z. 
 


Rikku and Yuna from Final Fantasy X2. 
 

A-Kon 24 Cosplay Photos - Part Three

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Rogue from X-Men. 
 


Captain America. 
 


An unusual trio, this. 
Dark Phoenix, Cartman from South Park and Pepper Potts from Iron Man 3. 
 


Poison Ivy. 
 


Prince Adam from He-Man. 
 


Jedi Little Mermaid. 
 


Two Panty. Should that be Panties? 
Either way, there's One Stocking. 
 


Amber Sweet from REPO! The Genetic Opera. 
 


Starfire from Teen Titans. The New 52 costume. 
 


Professor Snape from Harry Potter. 
 

A-Kon 24 Cosplay Photos - Part Four

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The Scarlet Witch. 
 


The TARDIS from Doctor Who. 
 


Yvonna Lynn of Charisma +2 as Steampunk Black Cat. 
 


Sailor Scouts Saturn, Neptune, Uranus, Venus and Mercury. 
 


Carmen Sandiego 
 


Cammy from Street Fighter. 
 


Amber Sweet and Graverobber from REPO! The Genetic Opera. 
 


Hawkeye. 
 


Aela The Huntress from Skyrim. 
 


Elizabeth and Booker from Bioshock Infinite. 
 


Henchman 21 & 24 from The Venture Bros. 
 

King Conan: The Hour Of The Dragon #1

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It was inevitable that Timothy Truman and Tomas Giorello, who have already adapted so many of Robert E. Howard's Conan stories into graphic novels, would eventually get to The Hour of The Dragon - the one novel-length Conan story Howard wrote.  Those of you who have enjoyed their previous collaborations on The Scarlet Citadel and The Phoenix On The Sword will find more of the same here.  As for those of you who haven't read a Truman/Giorello adaptation before, you're in for a real treat.


Truman's scripts stay largely true to the original Howard text.  His only real addition is a framing sequence involving a young scribe recording the life's story of an aged Conan, long retired from heroics to wear the crown of Aquilonia on his weary brow.  These sequences connect this story with Truman's other King Conan adaptations while easing new readers into world of Hyboria.

Our story begins as an aged Conan's late-night visit to the tomb of his queen Zenobia  is interrupted by his young scribe.  Inspired by the bard's parroted description of Zenobia's beauty, Conan agrees to tell the tale of how Zenobia - once a lowly slave-girl - became the queen of the most powerful nation in Hyboria.  We are then taking back a span of years to when Conan was a new king, still coping with enemy nations at his front and treasonous nobles at his back...


Giorello is one of my favorite Conan artists.  His style is as dark and savage as Conan himself, full of rich details and character in every panel.  Credit must also be given to Colorist Jose Villarrubia, whose palette is as somber and dull as the Cimmerian highlands, save for the vibrant and wild colors he uses to depict the torches that seem to be the only source of light in Giorello's Hyboria. 

Earth 2 Annual #1 - A Review

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Earth 2 Annual #1 is an amazingly good introduction to the world of Earth 2 for new readers.  Why should that be amazing?  Isn't the whole idea of the Annuals to do a big story that will attract the attention of those who haven't been reading the series?  One might think that's the case, particularly since the cover of this issue boasts the introduction of a new Batman.  Yet most of the annuals DC Comics has published in the past year have involved continuations of plot threats that started in the regular series, immediately creating a wedge between the story and any potential new readers. 


At first that seems to be the case with this issue, but - as per usual -  James Robinson seeks a greater depth as he spends most of this issue recalling the origin story of Captain Al Pratt a.k.a. The Atom.  We'd already seen the bare bones of Pratt's origins earlier in the monthly Earth 2 title but this story gives Robinson a chance to explore Pratt's character in greater depth.  Robinson also introduces a number of new elements, such as the new Batman promised on the cover and the revelation that another of Jack Kirby's New Gods villains - Kanto the Assassin - is loose on Earth.  For my money though, nothing tops the revelation that Gotham City is now a savage land filled with dinosaurs in the wake of the disasters that reshaped the world five years earlier.  More, Gotham has become a home of sorts to Mister Miracle and Big Barda


The art team of Cafu, Julius Gopez and Cam Smith prove an acceptable substitute for the regular penciler/inker duo of Nicola Scott and Trevor scott.  I've enjoyed Cafu's previous recent work on Action Comics and we see more work of that caliber here.  I'm unfamiliar with Julius Gopez, but his work here impresses as well.

Astro City #1 (2013 volume)

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I have a confession, dear readers.  I may well have to hand in my geek card and leave Internet Comic Critics Local 401 in shame once this review is over.  But I am nothing if not honest and honesty demands that I come clean upon this matter.

...

Until today, I've never read a single issue of Astro City.

I know!  I know!  I have no good reason for this, save the same reasons everyone has (money is tight, time is limited, etc.) for never reading a classic.  And make no mistake - Astro City is a classic.  While I've never read the series, I'm broadly familiar with it, the themes behind it and a few of the major characters. 

When it first premiered in 1995, Astro City was a beacon in the midst of The Dark Age of Comics.  It was one of the first Modern Age comic books, which mixed the sophisticated storytelling techniques that became more commonplace during The Dark Age with the trappings and optimism of The Silver Age.  It was a love letter to everything about superheroes and comic books that inspires hope and makes us feel like kids again.    



Kurt Busiek speaks to new and old readers alike in his afterword on the title page of this issue.  He apologizes to long-time fans for the delays in bringing this volume about and explains to the newbies how, despite this issue having a big #1 on the cover, there's 59 issues of Astro City before this.  He then assures the new readers that every effort has been made to make this new series accessible to them.

For the most part, this first issue is successful in that goal  We do have a lot of characters thrown at us that a new reader won't recognize but it's not important toward the overall plot.  And what is the plot you ask?  Classic comic book craziness, as a mysterious set of doors appears in the harbor over Astro City's port and proves resistant to all the local superheroes' efforts to open it. 

All of this is watched over by a figure who calls himself The Broken Man, who informs the reader that they are now working for him and goes on to describe his efforts to stay off the radar of an unseen menace called Oubor.  The Broken Man then bids us turn our attention away from the heroes towards a common man named Bill Pullam, who may have a greater part to play in the story to come if we all just think hard enough...


While I'm new to Astro City, I'm well familiar with Kurt Busiek's writing and the grand master is still in fine form.  I know enough to know that this series is less about superheroes and more about people - the people behind masks and the people they save - and this issue is indicative of that theme, with more attention being paid to one ordinary man than to the more colorful characters behind him.  The overall effect is one that will leave new readers wanting to track down the older Astro City stories so they'll know who the heroes in the background are rather than feeling annoyed that we get no explanation or introduction to them here.

Artist Brent Anderson matches Kurt Busiek for quality and creativity.  Best known for his work on the classic X-Men story God Loves, Man Kills, Anderson is a great artist in his own right and - it turns out - no mean mimic of other artistic styles.  My favorite moment of the issue involves a bit that I shan't reveal here but it simultaneously manages to be both a hilarious parody of/glorious tribute to the works of Jack Kirby.

Bottom Line: This is a great read and a wonderful introduction to Astro City.  I'm kicking myself for not having visited it sooner and encourage you all to avoid my mistake. On that note, Comixology currently has the very first Astro City story free for download and a lot of the other issues for sale at $1.99 each.  I know I'll be downloading as much of the series as I can come pay-day and I'm sure I won't be alone!

Arrow #35 (Web Comic) - A Review

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Written by Executive Producer Marc Guggenheim himself, Sacrifices (Part 1 of 2) offers Arrow fans their first glimpse at just how things may be changing for the series in the wake of the earthquake that tore apart The Glades.  Cutting between the events of the Series Finale and a flash-forward to two weeks later, most of the issue is split between Oliver Queen fighting a gang of criminals in The Glades without his usual costume and Oliver's desperate race to save Laurel Lance from a collapsing building.


Guggenheim's script, as per usual, is brilliant.  The action of  the issue is presented well and we get a sense of the destruction of the city that the show's budget could never convey on-screen.  He even addresses one of the few problems I had with the final episode - how Ollie seemed to have a remarkably easy time driving to The Glades.  It turns out he didn't.  I shan't spoil this story's cliffhanger except to say that Ollie will once again be tested as to whether he wants to be a vigilante or a hero.

Would that the art matched Guggenheim's script in quality.  Allan Jefferson's pencils are decent enough and his characters look good in the close-ups and middle ground.  In fact, there's a sight-gag for long time Arrow-heads as we see a figure who looks suspiciously like the classic comics Oliver Queen in one panel.  However, Jefferson still has a problem with detailing his backgrounds.  Inker Jonas Trindade doesn't help matters with inks so light at points they barely seem to be there at all.  There are several panels where the only inking seems to be an outline around the characters that (barely) separates them from the backgrounds.


Despite this, I'd still recommend Arrow #35.  The story comes through in spite of the awkward artwork.  Arrow-heads jonesing for a fix won't want to miss this issue or the stirring conclusion next week.  Next Wednesday can't come fast enough!

Superman II, The Richard Donner Cut - Live Tweet Commentary

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In anticipation of the upcoming Man of Steel movie, I decided to do another Live Tweet commentary upon Richard Donner's cut of Superman II.




To save space, the hashtag for this will be #SupermanIIRDCut. #Superman #SupermanII #RichardDonner

Those of you curious how the #RichardDonnercut differs from the original release of #SupermanII?http://www.movie-censorship.com/report.php?ID=4165 … #SupermanIIRDCut

Okay. Not a complete film. Some test shots included. #SupermanIIRDCut
  
I miss the old @DCComics logo with the swooping star. #SupermanIIRDCut

Dedicated to #ChristoperReeve. Classy. #SupermanIIRDCut

In the words of Crow T. Robot, "Haven't we seen this one before?"

As before, still love how Brando pronounces "Crypt-Tin".

"You will bow down before me, Jor-El! Both you and then one day your heirs!" Foreshadowing, much?

Boy, Zod and company became all sedate watching their planet blow up.

Remember kids! says knowledge is power! So study hard and be evil!

Quick question, math geeks. What are the odds of Superman randomly hitting that... whatever Zod & Co are trapped in?

And here we are.... 8 and 1/2 minutes in and... CREDITS!

Obligatory comment on how awesome the score is.

*cheers at the Siegel and Shuster credit*

And now... a bowling ball in space!

Bah! without a bow tie? That's like the 11th Doctor without a bow tie!

#MargotKidder doesn't get enough credit for playing with pure nerve. Especially in this movie.


I just love Clark trying to hunch-over and scrunch in as Lois talks about Superman's broad shoulders.  

Lois jumping out a window to see if Clark will save her? Classic. And awesome.

The sequence of Clark subtly saving Lois is epic.

"Lois? Oh, she just stepped out for a moment." Only you and , Clark.  

That would be the basis for a great game /w stealth missions where Clark has to subtly use his powers w/out blowing his cover.

Meanwhile, at NASA, somebody is playing Pong.  

Oh, for the day when that crack about the two astronauts getting engaged just confuses everyone.  

"It looked like a girl!" Insert heavenly body joke here.  

Okay, how the hell does Zod know how to speak Russian?  

I know he could learn the language super-fast (pun intended) but where the heck would be be able to do so?  

"a planet with only one sun... a yellow sun..." Since when has Krypton had two suns? I thought it just had Rao?  

I just love Luthor rocking the ascot with his prison uniform. He was a real swinger!  

 Niagara Falls. Slowwwwwwly I turn....  

Knowing Lex, I'm amazed he didn't have Miss Tessmacher pulling a dog sled.  

You'd think the Fortress of Solitude would have better security. Even if it IS hard to get to...  

So... this was Lex Luthor's brilliant plan? Break into Superman's house and flip through his family album?  

You know, if General Zod's coup was the worst thing Krypton had to endure... the Kryptonians had it easy.  

So Lex finds out there's three Kryptonian baddies out there somewhere. Starts planning to become a toady?  

The real would start plotting how to take their powers for himself or how to destroy them.

The Fortress of Solitude did have a bathroom. Suggesting that bathrooms on Krypton are quite similar to those on Earth.

Either that, or among his many other acts of brilliance, Jor-El was able to code a crystal to generate pipes and a toilet.

"Only one ride to a customer." Should have had a kid in the background start screaming that they were next.  

So this is Planet Hoo-sten?  

Love the interplay between Clark and Lois here. And Lois' smug smirk as Clark is playing the goof.  

"Gotcha!"  

No Snakes Were Actually Set On Fire In The Making Of This Film. We Think. Probably.  

What we don't get to see - Superman taking Lois Lane to Paris and Rome BEFORE taking her by the Fortress of Solitude.  

Hey wait... I thought Superman didn't drink! Or is that just when he's flying?  

Does alcohol even affect ?  

You know... Lois and Clark's hair looks remarkably unmessed for two people who just got done... um... launching the rocket.  

So why does Clark have to give up his powers? We just proved he and Lois can do it without things going all Niven.  

Or were he and Lois just spooning naked? I know the Singer movie said otherwise but...  

Hey, wait a second... if Superman erased Lois's memory of everything... does she even remember having sex with Superman?  

And in the movie... does THAT Lois have any idea how she got pregnant?  

Gah! Too many questions and one more reason to hate ! Back to  

"What a backward culture... where the men wear the ribbons." Hey, I don't recall any women wearing ribbons on Krypton.  

So... how the hell did Lois and Clark get to a car rental place from the North Pole without him having powers?  

Okay, I know the Fortress of Solitude isn't LITERALLY at the North Pole. Hell, it's probably not that far north.  

Has there ever been an official location of the Fortress of Solitude? Alaska? Canada? Sounds like a question for  

@SizzlerKistler  - Originally it was in the Arctic Circle or even simply "the North Pole." First post-crisis version was Antarctica. Then he made a new one in the Arctic Circle, which temporarily was above the Daily Planet. & had a secondary one in Peru.

I remember the one in Peru, oddly enough. Thank you, sir!

WTF... the soda jerk is holding back Lois when the bully is about to smack her?

This whole movie is just one case of bad timing after another...  

If Superman had thrown that missile a few seconds earlier or later... If he hadn't given up his powers RIGHT NOW....  

And, here comes Lex, trying to weasel his way into Zod's good graces.  

So what happened to Miss Tessmacher between Lex leaving the Fortress of Solitude and Lex showing up at The White House?  

My theory? Lex ate her on the way back from The North Pole.  

What? We saw the World's Greatest Criminal Mastermind forgot to pack rations on his snowmobile.  

"Superman... thank God, I mean... GET HIM!" He's nothing like the real Lex, but I still love Movie Lex.  

Here, in a nutshell, is the difference between common people in the DC Comics and Marvel Universes.  

DC Universe - people look up in slack-jawed wonder as the heroes and villains fight, stopping only to cheer the heroes.  

Marvel Universe - they look up in slack-jawed annoyance & curse at the heroes for causing a traffic jam.  

Superman used a mirror to reflect back Zod's heat vision. Zod still has all his hair.  

So much for THAT theory on how Superman shaves.  

You'd never see a cigarette truck in the background of a superhero movie today. Just saying.  

This is the part of the movie with all the product placement in the billboards being tossed around  

Hey! There's a theater showing Evita!  

"They killed Superman! Let's get them!" Lot of heart, people in the DC Universe.  

Naturally, Superman isn't dead. More powerful than a locomotive, remember? That was a mid-size bus.

"Why do you say this to me when you know that I will kill you for it?" Great line.  

See, I like this whole bit. Shows Superman actually using his brain over his muscles.  

That and depending on the one thing in the universe more constant than gravity - Lex Luthor will always double cross you.  

"Take my hand. Swear eternal loyalty to Zod". And then tell me I'm pretty.  

Nothing quite so funny as Non trying to fly, making that face... and then falling to his death.  

So... yeah. Superman just straight up murdered Zod. And Lois pushed Ursa off a cliff!  

So... Superman flies out of the Fortress of Solitude, carrying Lois. No sign of Luthor. Then he blows up the Fortress.  

Did Superman just blow up Lex Luthor too? Great Rao!  

Really, is there any reason apart from the status quo Superman and Lois CAN'T have a relationship?  

I mean, Lois clearly understands he has to go help people, so date nights will be weird. And shagging is on the table.  

Perry White even smokes when he's brushing his teeth!  

Honestly, it's for the best. Because the power of that scene is kinda undercut by Superman going back in time. Again.  

So yeah... the whole movie never happened. Except Lex Luthor is about to break out of jail and go to the Fortress again.  

Pizza at 9:10 am? Sounds like my typical breakfast.  

I think Clark is dressed like Brad Majors from here on purpose!  

And... there we have it. Credits where Credits is due.  

Superman and Lois outright kill four people between them,. But Superman reverses time so it never happened. So ok!  

Final credit? A note that things have changed and Richard Donner wouldn't make the movie with fur coats or smoking today. 

I also watched the unused footage. Yes, there was some. Two bits of note.

First, the US Arctic Patrol arrests Lex Luthor and takes him away before Superman blows up the Fortress of Solitude.  

So apparently the Fortress of Solitude is in the USA. Somewhere.  

Second, there's a clip of Lex and Miss Tessmacher heading south form the Fortress of Solitude.

We still don't see her arrive safely in civilization, so my cannibalism theory is still valid.  


One Night In Austin, At The Dragon's Lair, With Marian Call & The Doubleclicks.

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Recently, Jessica Mills (of Awkward Embracesfame and the upcoming web-series The N00b Chronicles) invited me to join her for a concert in Austin.  Of course I welcomed any excuse that would finally give me a chance to meet Jessica face-to-face after our conversations on-line.  Still, my day-trip away from Dallas would prove to be enjoyable for many reasons.

I'd been to The Dragon's Lair Comics And Fantasy in Austin before a few years ago, when Felicia Day was hosting a fan-meet.  I was surprised to see it named as the site of a concert, remembering that while it was a good size for a comic book and games shop it wasn't someplace I could see a band setting up.  A glance at the map also revealed that this store was in an area I wasn't familiar with.  I found out later that The Dragon's Lair had recently moved to a new location.  And what a location it is!


Me & The Doubleclicks, in the back gaming area of The Dragon's Lair.


If Valhalla had a comic book and games store, it might look something like the new Dragon's Lair.  Lain out in elegant wood paneling throughout, the entire store is evenly divided with a rough split along the Y-axis separating the comic books and games areas.  The various departments are laid out clearly and evenly, with separate check-out counters devoted towards card games and dice in addition to the main checkout counter at the front.  There's a number of displays in the middle of the store devoted toward certain specific interests that overlap both areas, like Doctor Who and Star Trek.  There's even a section devoted towards cosplay, selling make-up and licensed costume pieces like Star Trek uniforms! 

What surprised me most about the store besides its' opulence was how free they are in allowing you to sample their wares.  The store has a number of demo copies of various games available and plenty of table space for those who wish to try a game out - a welcome option for those of us who must put some serious thought into laying out dozens of dollars for the latest Fantasy Flight release!  There's also a graphic novel lending program, which made this librarian happy.  A shame I'd already read everything that was available for borrowing while I was killing time until the concert.   

Perhaps the most impressive aspect of the store was its' three large gaming areas, including one private room.  It was the rearmost of these gaming areas that was cleared to make room for the evening's performers - singer Marian Call and a duo called The Doubleclicks.  The two teams performed for roughly half an hour each before a brief intermission and then another half-hour each of performing.


 
 

The Doubleclicks are made up of Aubrey and Angela - two sisters from Portland, Oregon.  Performing on both the cello and the guitar, their songs reminded me of The Moldy Peaches and the songs of Bruce McCulloch.  There's a lot of geeky references and absurdity, yes, but there's also an underlying sweetness to their work.  The one exception to this was a ballad of sorts mocking the idea of "fake geek girls", which brought a number of cheers from the audience.  The two also have a project where they're taking pictures of geek girls at their shows, holding up signs talking about the nerd cred they do not have to prove.  Samples from their albums, including their kid's album (there's that sweetness I was talking about) are available on their website and YouTube channel.



Photo of Marian Call by Brian Adams, http://baphotos.com
 
An Alaska native with a voice made for torch songs, Marian Call defies easy classification into a single musical genre.  Even ignoring her penchant for accompanying herself on the typewriter (one of the most underrated of percussion instruments), her songs could easily fall intoseveral categories.  Be it jazz, folk, punk or funk, the only common theme to Call's work is her wry humor and her powerful pipes.

Her most popular pieces of the night were probably her songs inspired by the show Firefly (Austin is a Browncoat town), including and .  However, my personal favorite song of the evening was a number from her most recent album called .  No relation to Skynrd, of course.  Reportedly based on every touchy-feely guy at a bar who won't take no for an answer, I can't help but think the tune would be a wonderful theme song for Black Canary.
 
Samples of Marian's work as well as direct digital downloads are available through her website.

 
 
 
All in all it was a damn fun evening.  Hopefully the next time I'm in Austin I'll have a bit more free cash to throw on the dragon's hoard.  And hopefully Marian Call and The Doubleclicks will perform a little closer to home someday so I can easily drag all my Dallas friends to see them.

Green Arrow #21 - A Review

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It's odd how Jeff Lemire continues to explore new ground with Green Arrow while simultaneously getting the character of Oliver Queen back to where he should be.  It's an odd dichotomy that should have the Green Arrow purist in me screaming in rage.  And yet the whole affair is so well presented I can't help but want to see where this book is going, even as I ponder whether or not a shield can properly be called a weapon.

The centerpiece of this issue has Oliver finally learning the truth about his father, his family, a mysterious group called The Outsiders and a collection of totem weapons.  Naturally The Queen family is affiliated with The Arrow and Oliver's new enemy, Kodomo, is seeking the mystic arrow in order to prove himself more worthy of Oliver's legacy.  All of this information comes from the mouth of the mysterious Magus, who also introduces Oliver to another scion of The Outsiders - the current wielder of the Axe totem. 


With all this talk of mystic weapons and Oliver taking a drug-induced vision quest, one might be forgiven for thinking Jeff Lemire got his scripts for Constantine and Green Arrow mixed up this month.  But any fan of Mike Grell's classic run on Green Arrow will tell you that while Ollie is usually a down-to-earth hero he has had his share of mystical adventures. Indeed, one of my favorite Mike Grell stories involved Oliver's visiting Sherwood Forest while being watched over by Herne the Hunter.

Lemire's story perfectly fits the mold of those tales but this story also reminded me a bit of the early works of Frank Miller on Daredevil.  And not just the obvious connection of Ollie having a blind mentor.  No, I make this comparison because I can't think of any superhero revamp in recent memory which so radically changed a character's origins since Miller presented the idea that there were whole ninja clans capable of replicating Matt Murdock's radar-based super-senses through training.

Lemire's concept of The Outsiders as a group of warriors devoted toward the study of a single weapon is unlike anything seen in any Green Arrow comic before.  Yet this comic also brings an Oliver Queen more like the hero we had in the pre-New 52 universe.  One who sees wealth as a burden and who is as concerned about the welfare of ordinary people as he is about fighting crime.  
     


Andrea Sorrentino's artwork is as fine as ever.  Sorrentino's style is all his own but I can't help but be reminded of Mike Grell's artistic work with the character, in both the use of shadows to create atmosphere and in the dynamic poses of the characters.  The overall effect is amazing and matches Lemire's script well.

Take it from a satisfied Arrow-Head of some experience, kids - this book is a must-read.  If you're an old-time Green Arrow fan, a newbie attracted to this book by the CW show or just someone who enjoys a good ripping yarn, Green Arrow should be on your want-list.

Rocket Queen and The Wrench #1 -- A Review

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Imagine this scenario if you will, True Believers.  What If Tony Stark and Pepper Potts Had A Daughter And They Let Her Save The World At Their Side?  Sounds like a fairly standard idea for a comic aimed at kids, right?  Well, while Rocket Queen and The Wrench #1 does feature a brilliant billionaire crime-fighter with an armored suit and his family having adventures, this comic is anything but standard and the superheroes are a sideline to the real story.


Our focus is on Jamie Baldwin, who has a chance encounter with the armored hero Captain Zoom and his young partner Rocket Girl- er Rocket Queen!  Jamie quickly deduces that the two are father and daughter but doesn't understand why they make saving him from a super-villain attack at his school such a priority.  What Jamie doesn't know is that his long-absent father is the head of the Zoom Family's support staff - a duty he takes very seriously, despite it keeping him away from his own family.

The script by Justin Peniston does a good job of establishing the cast and the personalities of our two leads.  Its' clear from the title and the book's cover that Jamie has a destiny and will shortly be following in his father's footsteps.  We don't see any of that in this issue, though the cliffhanger does have Jamie making a discovery that probably won't surprise young readers as Peniston does a fine job of leaving enough clues for kids to connect the dots on their own.


Artist Ramanda Kamarga has a clear, Mangaesque style which suits the story well.  Between the simple character designs that clearly convey their emotions and the stylized armor of the superheroes, there's a lot here that young Manga fans will enjoy.  Kamarga is also a wonderful visual storyteller.  Consider the above sequence, which establishes how Jamie's life changed in two years without a single bit of dialogue.


Rocket Queen and The Wrench#1  is one of the most refreshingly honest kids comics I've read in a while.  It's a superhero comic, yes, but it's also an incredibly grounded story that a lot of kids will be able to relate to. It's rated 9+ on Comixology and I'd consider that a fair ranking in terms of content and complexity, with just enough real-life issues like kids coping with their parents' divorce and the loss of a parent to violence to elevate this just above being an All Ages book. 

Earth 2 #13 - A Review

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Picking up where the recent Earth 2 Annual left off, Earth 2 #13 further explores the various "Wonders" recruited or created by The World Army.  The primary focus is on Captain Steel, whose origins and powers are explained in detail as he undertakes a mission to explore one of the fire pits created during the Apokolyptian invasion.  We also get another glimpse of the new Batman, who is following Hawkgirl even as she continues her investigation into the the death of Alan Scott's lover.  Mention is also made of several other World Army agents, all of whom share the word "Red" in their code-names. 


No one can deny that James Robinson is in his element when it comes to this series.  No writer can match Robinson for his knowledge of the classic Golden Age heroes and his revamps of these classic characters have all proven skillful and satisfying.  The conceit of drawing a connection between several unaffiliated heroes who had nothing in common but a color in their name is a brilliant one and typical of the thought that went into Robinson's classic Starman series.  With mentions of The Red Tornado, Red Torpedo, Red Arrow and a Red Lantern, one wonders if we might see a Red Bee before Robinson is done.


Yildiray Cinar once again subs for Nicola Scott.  I've had issues with Cinar's work in the past but suspected that my objections might be due to two different inkers with two entirely different styles.  That suspicion seems to have been born out by this issue, which only employed one inker - Rob Hunter.  Cinar's figures seem less distorted and warped than in that previous outing.  More, Cinar proves to be no mean visual storyteller, capable of conveying the action effectively on those pages without any dialogue.

Green Lantern #21 - A Review

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One thing was clear when Geoff Johns announced his departure from the Green Lantern line - whoever followed him would have big shoes to fill  Thankfully, Robert Venditti does not try to match Johns in tone nor does he attempt to top Johns' latest universe-shaking crisis with an an even larger universe-shaking crisis.  Instead, Venditti focuses on Hal Jordan the man and how his life and his Corps have changed in the aftermath of the Wrath of the First Lantern.


Venditti offers a lot of good character moments throughout the issue as the new status quo is established.  My favorite involves Carol Ferris, who basically admits that her Star Sapphire ring is being powered by codependency and her refusal to give up that power while simultaneously refusing to let herself be taken advantage of by Hal Jordan yet again.  This is a neat twist, given the Happily Ever After ending Johns gave them in his last issue.  And I can't help but wonder if Hal's frustration at being handed the responsibility of running the entire Green Lantern Corps in some way mirrors Venditti's own feelings about taking over Green Lantern in the wake of Geoff Johns' departure.  In any event, this book also promises a greater connection between this and the other Green Lantern family of titles, as we see scenes that seem to hint at what is to come in both Green Lantern Corps and New Guardians.

Billy Tan and Richard Friend prove equally capable on this issue's art duties.  Tan has a good eye for detail and the ability to fit a good deal of intricacy into a single small panel.  Friend has a light touch, leaving Tan's pencils lightly inked for the most part - the better to highlight the details without obscuring them in shadow. 

All in all, this new Green Lantern is a different kind of book that what we've seen of late.  Different, yes but quite enjoyable in spite of it.  I will admit to some concern that I may soon be required to read all of the Green Lantern titles in order to understand what is happening in just one.  Time will tell that tale but for now, if you're a science-fiction fan or have been curious about Green Lantern as a character, now is the time to give this title a try. 

Injustice: Gods Among Us #21 & #22 - A Review

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Injustice #21 brings us the first strike in the ideological war between Superman and Batman that sets the stage for the world we see in the Injustice: Gods Among Us video game.  We see Batman and the other heroes uncomfortable with a more proactive Justice League make their first strike, abducting Hawkgirl and replacing her with a duplicate in order to infiltrate Superman's ranks.  The identity of the spy is still a secret but my guess is it's Black Canary - her future exposure as a spy in disguise is as good an explanation as any for her absence in the dark future/alternate reality of Injustice and there's some dramatic irony in having one bird-themed heroine replace another.




Injustice #22 continues the argument seen in the previous issue, as we see  further dissension in the ranks of Superman's team.  Ironically, it is Lex Luthor - a good guy in this universe - who winds up thwarting Batman's plan to break the alliance by suggesting a public-relations stunt that will reassure the populace that The Justice League has their best interests at heart.  You know the world is topsy-turvy when Lex Luthor is speaking in favor of placing humanity's fate in the hands of a few metahumans!




What Tom Taylor has done with this title is truly miraculous.  One might think it impossible to wring honest drama out of a series in which we already know the final outcome for most of the major players.  We all know which of our favorite heroes and villains will or won't survive the journey from a somewhat familiar DC Universe to the twisted reality of the Injustice game.  Yet Taylor does this by spinning stories within stories - such as Darkseid's response to Superman's actions in Injustice #22 - and giving us such wonderful character moments like when Wonder Woman deals with a camp full of female refugees being exploited by the soldiers who are meant to protect them.  Though this scene was clearly inspired by a similar moment in Darwyn Cooke's New Frontier, Taylor makes the moment all the more powerful by showing us the actual moment Wonder Woman empowers a group of women to stand up for themselves rather than by having Wonder Woman tell Superman about the incident after the fact.




The artwork on this series has been something of a mixed bag and these two issues illustrate the power an artist has in shaping a script.  Neil Googe is a talented artist and I greatly enjoyed his previous work with Tom Taylor on Rose and Thorn.  Yet Googe's stylized, big-eyed characters seem ill-suited for the more serious drama Taylor presents in Injustice #21.  By contrast, Mike S. Miller - the artist on Injustice #22 - seems a perfect match for the darker tone of Taylor's story.  I particularly like his depiction of Darkseid and his general use of shadowing in the inks during the scenes on Apokolips.




If you had told me months ago that I'd be reading a comic based on a video game on a regular basis, I would have laughed.  Video game tie-in comics do not have a very respectable history.  But Injustice: Gods Among Us bucks the trend and I dare say I'll be reading this book for a while yet.

Arrow #36 (Web Comic) - A Review

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Arrow #36 brings last week's story to a suitable conclusion.  At the same time, it sets the stage for Season 2 of the Arrow TV show.  The cliffhanger from the last issue is resolved yet we find that while Oliver's focus as The Hood may have changed somewhat there is still a great deal of anger in him and there is still something of a vigilante inside of him rather than a full-fledged hero.


Executive Producer Marc Guggenheim offers a number of great character moments throughout the script.  My favorite scene involves Oliver coming to an odd sort of peace with Detective Lance, who admits that Laurel was right about Oliver and Tommy both changing for the better.  There's also some good moments between Oliver and John Diggle and Laurel and Oliver.


Sadly, the artwork fails to live up to the story.  As before, Allan Jefferson's pencils are decent enough in the close-up panels - indeed, he draws some very effective caricatures of the show's cast - but falter in the mid-range and background.  Fine details - such as Ollie's scruffy beard-growth - are completely lost in some panels.  The weak inks of Jonas Trindade barely separate the characters from the background and offer no further definition than that.  Still, this issue is well-worth the 99 cent download in spite of the artwork.

Demon Knights #21 - A Review

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Whatever else may be said of Demon Knights after it ends its' run in two months time, no one will deny that the series aimed high.  Though I fear Robert Venditti's scripts lack the wit of Paul Cornell's (the humor in this issue being limited to a few dry remarks between Vandal Savage and Jason Blood) I cannot accuse Venditti of cowardice in shying away from the more controversial aspects of the series.  The romance between the transgender Sir Ystin and exiled Amazon Exoristos could easily have been abandoned in the 30-year gap between story-lines and Venditti deserves credit for continuing to explore this character thread.


The artwork is more problematic, with inker Wayne Faucher proving the dangers a second inker can do to a book in ruining it's uniformity.  This first scan above depicts the artwork as pencilled by Chad Hardin with Hardin providing his own inks.  This work looks more stylized but it is a style that I think fits the story, seeming somewhat ethereal in how lightly it is shaded.  The scan below shows Faucher's work, which ruins much of the stylization of Hardin's pencils, placing everything within a standard outline.


I will miss Demon Knights once it is gone.  This book was one of the hidden treasures of The New 52.  That being said, I suspect that when I think of this series in the future and reread it I may find myself skipping over these issues towards the end. 

Injustice: Gods Among Us #23 - A Review

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WARNING!  The following review does contain SPOILERS for the movie Man of SteelDo not read any further if you do not wish to be spoiled.  Thank you.

  
Injustice: Gods Among Us #23 centers upon the planet Apokolips invading Earth.  Having heard of Superman's more proactive policy on fighting evil-doers, the tyrant god Darkseid has decided to test Superman's new-found combativeness.  The test arrives in the forms of multiple Boom Tubes, hordes of Parademons and Darkseid's son Kalibak leading the assault. 

  
By sheer luck Tom Taylor has written one of the most timely and culturally relevant comics in recent memory with this week's issue of Injustice: Gods Among UsIt's quite a coincidence that this issue mirrors the basic plot of the movie Man of Steel in several important respects, with an invasion of super-strong aliens and a leader who taunts Superman regarding his moral code and unwillingness to kill.  It's also fortunate that this comic arrived as it did at the height of a spirited Internet-wide debate regarding one question - Is it ever acceptable for Superman to kill?

Opinions are divided and passions burning hot on all sides of the issue.  Some would argue that as an ideal of heroism Superman should always find a way that doesn't end in death.  Others say there is a world of difference between killing and murdering.  This later group offers Superman the same benefit of a doubt given to soldiers and police officers, who sometimes must take a life in the line of duty.   

Injustice seems to side with the former attitude, as the problems of this world begin with Superman killing The Joker.  Yet that act of death is an act of revenge - not a desperate meant to save a life.  And Superman's actions in this latest issue seem more in line with the ending of Man of Steel, with Superman turning his heat vision up to a lethal degree on those who would threaten his world. 

It's an intense debate and I don't think there's an easy answer.  I think we can all agree, however, that the fact that we can have this debate intelligently is a good thing and that anything that gets people talking about Superman is good for the character as a whole.  I can't remember hearing so many people actually caring about Superman in recent memory.  




Tom Derenick's artwork lends an appropriate sense of gravitas to the proceedings.  Denerick's characters are larger than life and seem to jump off the page at the reader.  That is entirely appropriate to this high-action issue, where the emotional turmoil packs as many punches as the villains.

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